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txt file in the folder with the apicula.exe tool and type: nsbmc files that you think might belong together to the same character/monster/object/whatever. Put the apicula tool in a folder like described and in the same folder make a folder called nsbxx_files. nsbmd files with the same names together, and then read ahead to the "Actually extracting and converting the 3D models from the unpacked Nitro files (apicula)" chapter, where you need those file types. nsbmd files, maybe YOU will recognize a lot of the names. nds ROM file with dsbuff, and have a look at the data and Monster folders and the different. So it's impossible for me to check a lot of things without getting deep into the game, which I'm afraid I don't have the time to do.īut I think if you unpack the. I am not at all familiar with the Prey the Star game, so I saw a lot of Monster folders, but I have no idea if they are monsters you control or not, whether they move or not, whether they should be red, blue, green. The trick is always to find out WHERE the game models are stored, and because I knew the Phantom Hourglass game and a lot of people have written about extracting the game models, I knew which familiar names (npc, non player characters, Tetra, Link etc.) I had to look for, and which files there should be (model, animation, texture). So maybe for Prey the Stars, you don't need the extra step of PuYo Tools.? nsbtx texture files were already unpacked).īut when I used dsbuff on Prey the Stars, I saw that in the data folder and its subfolders, there are already a lot of.
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bin archives that you get from dsbuff files after unpacking the. In the Phantom Hourglass example, the PuYo Tools step is to unpack the non-player characters. I don't know if I can help you, but if you can tell me some more information about your tries, maybe it will explain the issue already?Īlthough there are *so* many games and every game is a little bit different (so for most other games I have no sure idea if this method works, especially like this), I was able to try it out *very* quickly with the Prey the Stars game you mention with maybe some helpful results that might help you progress a bit:
NDS SAVE FILE TYPE CONVERTER ARCHIVE
I did notice two of the images I added in the Puyo Tools section didn't enlarge if you clicked them (the one with the Archive - Extract settings and the one with showing the NARC Extracted folder), that should be fixed now so you should be able to see them bigger (it shouldn't really matter for the problem though, because like I said in the text I just kept the default settings and that worked for me). Unfortunately making and editing videos to show everything clearly would take too much time for me, so I can't do a video tutorial, sorry. If you can, try it with Phantom Hourglass and the Tetra.bin model exactly like I did, using the same tool versions as I did the steps I wrote down are the exact steps that I used, so if you use the same game / files / tool versions / computer system as I did, then I wouldb't know why it wouldn't work the same for you!? bin file you are trying just doesn't work because it's a diffferent kind of. I'm afraid I can't tell what the problem is, unless maybe you are trying it with a different Nintendo DS game (unfortunately, this method doesn't work with all Nintendo DS games because many of them use a different file system!) or maybe the specific.
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NDS SAVE FILE TYPE CONVERTER WINDOWS 10
BIN files, but NOT the ones in the main folder! You have to go to the data folder and I suggest to try it with the Tetra.bin file in the data -> Npc folder like I did first, because that should work if you do it exactly like I did so you get a NARC Extracted filder with anm.nsbca, model.nsbmd and Tetra.nsbtx files as you see in the tutorial.Īlso note that on my Windows 10 64-bits computer, I could only get Puyo Tools Version 1.1.0 to work are you also using that version, and does the Puyo Tools at least open/run for you.? Step 2) Then you can use PUYO TOOLS on one of the. NDS file (the actual ROM file) If that goes well, you should have a folder with a data and overlay folder and several. Step 1) First you have to use the DSBUFF tool on the. Are you also trying it with the Phantom Hourglass game? Or are your trying with another Nintendo DS game?įor this method, I used quite a few different tools, and you have to use them in the right order on the right files: